OEM's Frequently Asked Questions

Submitted by Daniel on Tue, 05/22/2007 - 11:16

  1. Who's behind this?
  2. The founder of the company is Daniel James, who was one of the founders of LinuxUser & Developer magazine, and the original director of the linuxaudio.org consortium. Free Ekanayaka is in charge of software development - he is a Debian Developer on the Multimedia Team, and was previously known for his work on the AGNULA/DeMuDi Linux distribution. Tim Hall takes care of user experience testing and documentation; he's a professional musician and a published author on creative Linux topics. Quentin Harley is a sound engineer based in South Africa, and is our consultant covering African markets. Andy Farnell is a DSP and synthesis expert, based in the UK. If you're curious to see what we look like, you can meet the team.
  3. Why should my company be interested in working with 64 Studio?
  4. There are lots of reasons; here are just a few. We can preconfigure the software, including full branding, saving you development and deployment time. We can support your customers properly, instead of passing them back for you to deal with. And our software can help you differentiate your products in a market saturated with Windows-based systems. Please ask us about the OEM products we've been working on.
  5. I have plans for a product which is similar in concept to 64 Studio - can you develop all or part of it for me?
  6. Quite possibly - please get in touch via the contacts page and talk to us about it. We also develop and package software for 32-bit CPUs of course, including low-energy x86 compatibles like the Intel ULV Celeron, AMD Geode and the Via C3.
  7. If I put your software into a product, I don't want to pay per-unit for support. Can you offer flat fee terms?
  8. We're very flexible, and are willing to negotiate over support terms for volume orders. However, per-unit terms may suit an OEM which wants to gauge market demand first.

Comments

2 comments posted
Forget VST and Wine...
Maybe, I'm just crazy but why doesn't the Linux community create a plug-in architecture and development kit so Windows and Mac plugin developers can make plugins for linux? Mac has Audio Units Windows has VST and DirectX Both have RTAS and TDM Linux should have their own as well. I'm not a programmer but I do have friends that run music plugin software companies and many of them only have a few people total working yet they create these wonderful plugins that work great on Windows, Mac using VST, AU and RTAS. I don't see why they wouldn't port the apps over to Linux if there were a decent SDK available. jBeatnik, *nix rules, just keep the blade sharp!
Posted by beatnik on Wed, 01/14/2009 - 10:28
Try LV2
There is an architecture and SDK, it's called LV2: http://lv2plug.in/ Cheers! Daniel
Posted by Daniel on Tue, 02/17/2009 - 11:43