Testing Ardour 2.8

  • alex stone
Posted: Fri, 03/27/2009 - 11:33
Ok, A2.8 is installed and running. There are no errors on startup, except for the well documented "librdf fatal" warning which is, according to the devs, safe to ignore. Configure, compile and install went without a hitch. I've opened a big Ardour orchestral template, and all seems well so far. Connections are made correctly, no graphic glitches, or perfomance changes, with CPU/dsp usage, and buffer settings changes from 2.7. I'll start hammering it this afternoon, and see if anything else comes up, or falters. So far, so good. Alex. AMD64 X2 5600+ dual core, 4GB ram, and 2 external midi keyboards, as input and control devices. 64Studio Beta 3 V3.0, with ALSA 1.0.19, Jackmp 1.9.1. (Both source installs), and the 'raw' midi-driver, with a2jmidid doing the bridging between alsamidi, and jackmidi. A2.8. test template has 70 tracks, and 40 busses, with sends on the tracks to an instance of Jconv, running the Sala-concerti-cdm, and using the Stereo-A1. conf configuration file.

Apt repository...

  • Quentin Harley
  • 05/24/07
  • Sun, 05/31/2009 - 13:20
Hi Dave, I just checked the apt repository, and it seems that the 1.9.2 version of jack for the hardy version (3.0) was removed for some reason. I will check with Daniel and Free for some clarity. Cheers, Quentin

Ok, thanks. I have tried

  • Dave Sutherland
  • 03/23/09
  • Sun, 05/31/2009 - 19:24
Ok, thanks. I have tried compiling it from source which was successful but still couldn't get libjack-dev . My compiling skills aren't the greatest and it was just getting messy so I'll wait to read the outcome...

Liback-dev

  • Quentin Harley
  • 05/24/07
  • Sat, 05/30/2009 - 18:38
Hi Dave, It seems you have the wrong version of jack installed. Install 1.9.2, and the corresponding libjack-dev will be available in the repositories. Cheers, Quentin

Thanks Quentin, that makes

  • Dave Sutherland
  • 03/23/09
  • Sat, 05/30/2009 - 20:08
Thanks Quentin, that makes sense. Does that mean there is a newer version of libjack-dev in the repositories than Jack itself? Is there a repository that i can add with Jack 1.9.2 or do I need to get it from the Jack website?

Maybe there is hope

  • jmccanna
  • 03/04/09
  • Sun, 04/12/2009 - 02:59
Hi, I tried ./configure --prefix/ardour-2.8 for the libsndfile and it worked sort of. I still get an error. Am I on the right track? James

libjack-dev

  • Dave Sutherland
  • 03/23/09
  • Sat, 05/30/2009 - 11:31
Hi I am having a problem installing libjack-dev. It gives me the following error: libjack-dev: Depends: libjack0 (=0.109.2-1ubuntu1) but 1.8+0.71-0.64studio2~hardy1 is to be installed This was after a clean install and update (3.0-beta3) without altering any of the default repositories. Funny thing is, I'm sure I tried this a couple of months ago and had no problems. Has anyone else had this problem? Do i have to add other repo's? Dave

Interesting

  • jmccanna
  • 03/04/09
  • Sun, 04/12/2009 - 00:18
Hi, I did install it as it was all I could find and ardour says that it cannot find a version greater than or equal to 1.0.18. I wonder what I have done wrong. James

Okay now I am just flummoxed.

  • jmccanna
  • 03/04/09
  • Sat, 04/11/2009 - 20:21
Hi, I have done the update per the other tutorial but cannot find sndfile1 1.0.18 to save my life. Even the link at ardour.org gives me sndfile1. 1.0.19. Here is the report I get when I scons ardour3. james@64studio:~/3.0$ scons scons: Reading SConscript files ... Checking for pkg-config version >= 0.8.0... yes Checking for aubio... yes Checking for ogg... yes Checking for gthread-2.0... yes Checking for lrdf... yes Checking for libgnomecanvas-2.0... yes Checking for gtk+-2.0... yes Checking for jack... yes Checking for flac... yes Checking for sndfile... no sndfile >= 1.0.18 not found. You do not have the necessary dependencies required to build ardour Please consult http://ardour.org/building for more information I am utterly lost. James

libsndfile

  • alex stone
  • 11/30/07
  • Sat, 04/11/2009 - 21:19
James, it's ok to install libsndfile 1.1.0.19, and in fact, you're advised to do so, as version 1.1.0.18 had a couple of security challenges, and the version numbers changed fairly quickly. My ardour 2.8.built and installed using libsndfile 1.1.0.19, without a problem. Alex.

64studio 3.0 beta3 sources.list + (src)

  • skullnotions
  • 09/29/07
  • Sat, 04/11/2009 - 05:29
64studio 3.0 beta3 sources.list + (src) Change the server to your locale. You may want to add security repositories. On with fresh install of beta3 here. Testing the new kernel upgrade process. I'll run another Ardour 3.0 build before upgrading the kernel and report back. Cheers! Dave.

still trying

  • jmccanna
  • 03/04/09
  • Sat, 04/11/2009 - 04:26
Hi Quentin, When you say "This is why I always do the extra step of adding the 64studio source repository " do you mean the checkbox in Synaptic for "source"? Or, a deb-src entry in sources.list? I have tried to follow all the tips and have gotten varying results. The last two times I have lost 64Studio and it goes back to an Ubuntu theme. The last time Rosegarden disappeared. I had decided to take baby steps and download/install Ardour 2.8 which went very well. But, Rosegarden was gone as was 64Studio. I think I will start fresh and not do the nvidia/kbuild stuff to see if I can get there. Hmmm, I am quite sure it is me (it usually is). Any thoughts? I think I am doing everything in this and the other Ardour thread. On a lark, I created partition and installed Fedora 10 just to see and after I did the updates the mouse pointer disappeared. It was there but invisible. No luck for the weary. Thanks and as always you guys are great and helpful, James

Development files

  • Quentin Harley
  • 05/24/07
  • Thu, 04/09/2009 - 07:49
Always remember that the compiler only sees the development files. If it asks for a package it is the -dev file of the package. Install the libjack-dev corresponding to the installed jack, and all should be fine. This is why I always do the extra step of adding the 64studio source repository and: sudo apt-get build-dep ardour2 Saves a lot of time hunting for dependencies... there will only be a couple left after that.

jack

  • alex stone
  • 11/30/07
  • Thu, 04/09/2009 - 06:30
James, have you installed the libjack files? You'll need these for any app to 'see' jack, when it builds. Alex.

dpkg -l |grep jack Ardour 3

  • skullnotions
  • 09/29/07
  • Thu, 04/09/2009 - 06:31
Compiled Ardour 3 last night, here's the jack I have installed. $ dpkg -l |grep jack ii dssi-host-jack 0.9.1-2build1 ii jack-rack 1.4.7-0ubuntu1 ii jackd 1.8+0.71-0.64studio2~hardy1 ii jackeq 0.4.1-1ubuntu2 ii libjack-dev 1.8+0.71-0.64studio2~hardy1 ii libjack0 1.8+0.71-0.64studio2~hardy1 ii libjack0.100.0-0 1.8+0.71-0.64studio2~hardy1 ii libjack0.100.0-dev 1.8+0.71-0.64studio2~hardy1 ii libjackserver-bin 1.8+0.71-0.64studio2~hardy1 ii libjackserver0 1.8+0.71-0.64studio2~hardy1 ii qjackctl 0.3.4-1~hardy1 Have you run $ sudo apt-get build-dep ardour Also check Quentins howto Update: I get this error when I open a new project with Ardour 3 [ERROR]: JACK: jack_set_sample_rate_callback: deprecated Cheers Dave.

Trying again

  • jmccanna
  • 03/04/09
  • Wed, 04/08/2009 - 21:27
Hi, I have started from scratch with a fresh install beta3 with upgrades for Nvidia successfully installed. I got a little slap-happy with pulling sources from the net. Anyway, I am trying to install Ardour 3 and am letting scons tell me what dependencies it needs. I am stuck at it needing Jack 1.09 or higher. Synaptic tells me that I have 1.8+.71-0. However, version 1.09 is available but if I force it a whole bunch of files including 64studio will be uninstalled. Thoughts? Why is Ardour looking for 1.09 or higher if I already have a higher version? Thanks, James

Almost there but a few dependencies I cannot figure out

  • jmccanna
  • 03/04/09
  • Wed, 04/08/2009 - 17:34
Hi, Oh boy. Here is the printout of the scons command. I get all the way to something called FREESOUND and slv2 and it stops. I am almost there I think. Thoughts? james@64studio:~/3.0$ scons scons: Reading SConscript files ... scons: warning: The Options class is deprecated; use the Variables class instead. File "/home/james/3.0/SConstruct", line 32, in scons: warning: The BoolOption() function is deprecated; use the BoolVariable() function instead. File "/home/james/3.0/SConstruct", line 36, in scons: warning: The PathOption() function is deprecated; use the PathVariable() function instead. File "/home/james/3.0/SConstruct", line 42, in scons: warning: The EnumOption() function is deprecated; use the EnumVariable() function instead. File "/home/james/3.0/SConstruct", line 43, in Checking for pkg-config version >= 0.8.0... yes Checking for aubio... yes Checking for ogg... yes Checking for gthread-2.0... yes Checking for lrdf... yes Checking for libgnomecanvas-2.0... yes Checking for gtk+-2.0... yes Checking for jack... yes Checking for flac... yes Checking for sndfile... yes Checking for samplerate... yes Checking for glib-2.0... yes Checking for libxml-2.0... yes Checking for raptor... yes Checking for fftw3f...yes Checking for fftw3...yes Checking for aubio...yes Checking for C header file fftw3.h... yes FREESOUND support is not enabled. Build with 'scons FREESOUND=1' to enable. Checking for slv2... no LV2 support is not enabled (SLV2 not found or older than 0.6.4 (svn)) WIIMOTE not enabled. Build with 'scons WIIMOTE=1' to enable support. Package uuid was not found in the pkg-config search path. Perhaps you should add the directory containing `uuid.pc' to the PKG_CONFIG_PATH environment variable No package 'uuid' found OSError: 'pkg-config --cflags --libs uuid' exited 1: File "/home/james/3.0/SConstruct", line 601: libraries['uuid'].ParseConfig('pkg-config --cflags --libs uuid') File "/usr/lib/scons-1.2.0/SCons/Environment.py", line 1447: return function(self, self.backtick(command)) File "/usr/lib/scons-1.2.0/SCons/Environment.py", line 585: raise OSError("'%s' exited %d" % (command, status))

where to look?

  • jmccanna
  • 03/04/09
  • Wed, 04/08/2009 - 01:45
Hi, I am on my Blackberry waiting for my kids. The Ardour source files listed when I entered the command for svn so I will look for it. It said something about "checked out" I think. Should I look for 3.0? Will Ardour work with LinuxSampler using .gig files? Thanks, here comes my kids. James

svn

  • alex stone
  • 11/30/07
  • Wed, 04/08/2009 - 01:34
OK, if you got the source ok, then type in a terminal: $ cd 3.0 This will put you in the source directory. Then type: /3.0$ scons -H This gives you a set of options you can use to configure scons with. Example: I install all my source build stuff in /usr. This means that the binary goes to /usr/bin, the libs go to /usr/lib, etc.. This is called a prefix, and in the scons build paradigm, you would specify this as: /3.0$ scons PREFIX=/usr So from scons -H, have a look at the options available to you. It's probably easier to simply "scons" and let the app build at this stage, so you get used to compiling from source. You can pull it out afterwards if you want. After you've put in scons, and any options, press enter, and the app will build, if all dependencies are accounted for. Assuming you are successful (and don't panic, because Ardour takes quite a while to build), then the terminal prompt will reappear. Type: /3.0$ sudo scons install This will install the app on your system. Provided this goes ok, then you simply open the app from a terminal, with: $ ardour3 (you don't need to be in the source directory for this command.) Hopefully, all being well, you're good to go. :) Alex.

how do I install it

  • jmccanna
  • 03/04/09
  • Wed, 04/08/2009 - 01:24
Hi, I figured out how to get the source with svn from the site it seemed to load a bunch of files. Then , I got stuck with what to do next. I don't know yet to install it - what command to use. Using svn I could not even find where it went. Can you help? I hope I am not just being stupid - but then again I have never let that stop me. Thanks, James

Ardour 3.0

  • alex stone
  • 11/30/07
  • Wed, 04/08/2009 - 01:07
I've been testing it James, and it certainly looks promising. More to come, but i think we have much to look forward to. Alex.

Ardour 3.0

  • jmccanna
  • 03/04/09
  • Tue, 04/07/2009 - 22:41
Hi, Has anyone here installed Ardour 3.0 beta? It has MIDI support which looks quite promising? James

ardour 2.8

  • alex stone
  • 11/30/07
  • Mon, 03/30/2009 - 11:57
No problems here at all, so far. A2.8 got a hammering over the weekend, and didn't fall over once. The track templates feature works well for compiling projects, but i'm in early testing here, so maybe more to come. Paul and the team did good. Alex.

2.1 lenny Ardour 2.8

  • skullnotions
  • 09/29/07
  • Sun, 03/29/2009 - 15:42
Removed Ardour 2.7 from 2.1 lenny kde4 and built Ardour 2.8, No problems. Cheers Dave.

Ardour 2.8 More Tests.

  • skullnotions
  • 09/29/07
  • Sat, 03/28/2009 - 12:41
Build3 on 3.0 beta3 PC2. (intel based) Clean compile\build\install no problems. Build4 on 3.0 alpha\beta upgrade used for kernel building and testing. Clean compile\build\install no problems. Four Ardour 2.8 test builds\installs on various PC's. All without problems. Very nice. It will be a fine release for Ardour lovers. Cheers! Dave.

Ardour 2.8 released

  • Pablo
  • 07/11/07
  • Sat, 03/28/2009 - 03:25
Built and installed like a breeze the brand new ardour 2.8 official release in 64studio Beta 3. (scons and sudo scons install, no more. I had the needed libraries before hand from previous builds of sonic visualiser and other audio related programs). Now, I have only tested playback. It runs smoothly. :) Have someone built it with VST=1? I hope 64studio 3.0 will include ardour and also ardourvst. Cheers! Pablo EDIT: No wait, this is my 64studio alpha install upgraded to the current official repositories for 3.0. So I'm at kernel 2.6.26 not Beta 2.6.29. It's my working OS. Have a nice weekend!

Thanks Quentin

  • skullnotions
  • 09/29/07
  • Fri, 03/27/2009 - 21:40
Thanks Quentin I will, Its very nice. Great if we can get it included in the next release. Cheers! Dave.

Good...

  • Quentin Harley
  • 05/24/07
  • Fri, 03/27/2009 - 21:32
I expected as much... I will report to Paul. Enjoy, Quentin

Ardour 2.8 beta3 PC2 build3

  • skullnotions
  • 09/29/07
  • Fri, 03/27/2009 - 21:24
Ardour 2.8 build3. Clean compile\build\install on second PC, 3.0 beta3. Cheers! Dave.

Second Ardour 2.8 build on clean install beta3

  • skullnotions
  • 09/29/07
  • Fri, 03/27/2009 - 19:51
Second Ardour 2.8 build on clean install beta3 No problems with compile\install. No "librdf fatal" warning on this install. Update: On with another build on a different computer, beta3. Cheers! Dave.

Re: Testing Ardour 2.8

  • skullnotions
  • 09/29/07
  • Fri, 03/27/2009 - 17:02
Hi Alex, Installed without problems here also. This install has been on for quite a while now and I followed your compile\install howto "Kokkini Zita linuxsampler" and I've made quite a few changes before. Seeing the same error warning. Ardour 2.8 is very nice indeed :-) The full system is running very sweet. Going for a second build on a clean beta3 install to see how it goes. Cheers! Dave.